Saturday
Sep192009
Tutorial Requests!
Saturday, September 19, 2009 at 9:49PM Subscribers can make their tutorial requests here!
We evaluate tutorial requests constantly and try to pick topics that will help the community the most or that are just plain fun! With a Monday, Wednesday, Friday update schedule chances are you'll see your request soon.
Leo |
18 Comments | 




Reader Comments (18)
A friend of mine mentioned a technique for creating a texture base from a Zbrush sculpt. Can anyone elaborate on that and maybe add it to the tutorial list?
Thank you!
Hi jdelrio,
Yes, there is way to capture your sculpting detail to the uv's of your object, much like the projecting of a normal map. This method also allows you to control
the lighting on your texture sheet through use of Zbrush materials. Additionally, you can capture the properties of the material or matcap (gloss, color, etc) through this procedure.
I find this method far superior to any sort of ambient occlusion method for texture base/overlay. I will post this technique within a week.
Thanks for your request!
Pete
Hi Jdelrio,
Sorry for the delay on your video. Lots of behind-the-scenes stuff going on, however in the future, these will come within a week! Stay tuned, I'll be posting it soon!
Pete
Saw ur advance lighting tutorials,very nice tutorials...Expecting more lighting tutorials from u...Interior,exterior lighting and specially light matching 3d object for video sequences...Thanks..
ggs:
light matching 3d to video you say? stay tuned for a new tutorial NEXT WEEK!!!
-Leo
Hi all,
I came across your site recently and you have some of the best tutorials on the net! My request is what is the best way to render game models from maya, as i know i don't have the correct render and material setup to achieve the best results, to get a crisp and sharp render showing all the object and material details.
I going for something like this:
http://www.youtube.com/watch?v=AiQrfLVlvrM
For example where do i include the maps used for game models like spec, gloss or emissive in a maya material? There are so many options.
I know this request may sound basic but its been driving me nuts trying to figure out the best way to show off my work in its final stage.
Any help will be greatly appreciated!
Rag.
Hey Rag,
The example you sent, the Dominance War winner, I believe was rendered in the free application "toolbag", a lite version of the game engine Marmoset.
This is a very powerful little app that I use constantly at work. If you are a Maya user, and even better running Maya 2008, you can export models and animations directly into this app. Here's the link to download it: http://boards.polycount.net/showthread.php?t=61346" rel="nofollow">http://boards.polycount.net/showthread.php?t=61346
Stay tuned and I'll make a video on how to do all this stuff ASAP!
Thanks!
Pete
Hi Pete,
Thanks for the quick reply, i know about the marmoset tool bag its a great engine which i've been using for a while but i wanted to know of there was a technique of achieving the same effect in maya. In your opinion whats the best way to show off work in a portfolio sense, game engine or maya renders?
I am very familiar with the next gen game pipeline apart from light, material and rendering setup that truly shows off the work. If you could point me in the right direction i will be grateful!
Thanks again
Rag.
Hi Rag:
Ah okay!
Well, I think if you want to present game art, then you are better off using a game engine for rendering (Toolbag, Unreal, Etc). However, I'd be happy to make a video on rendering a game asset in Maya (Mental Ray) if you like! I can also include the Maya scene file so you can just drop your asset in and render away!
Pete
Thanks Pete,
Any help will do, also i've had ALOT of issues trying to get a turntable animation into marmoset, so any help on that one will be appreciated!
So in short as i know you may be very busy!:)
I need help on, Maya game rendering and Maya to Marmoset turntable animations.
Ps This site is FANTASTIC!
Thanks for your help
Rag.
Hi Rag,
I have also had trouble with the animation export from Maya. Since I don't have 2008, I think I am SOL because the plugins are not compatible past 2008. I tried getting some answers on the polycount board, but apparently there's nothing for 2009.
Anyhow, I'll go ahead with the Maya video! Should be up in a few days!
Thanks!
Pete
i came across ur site through vimeo!. U guys are doing a great job in making and helping the both the beginers and professionals in refining their skills!.keep making tutorials ! great job
god bless u!
antony
Any in depth tutorial series covering
3Delight for Maya ( OR ) vray for Maya..
will be great to see here..
A tutorial on matching the maya camera to a real world camera would be great, i have searched the web for this and found practically nothing.
Klaphat,
Are you referring to a moving camera or a still camera shot?
A simple dolly is about as far as you want to go regarding a moving camera in Maya, otherwise I recommend a tracking software such as SynthEyes.
http://www.ssontech.com/synovu.htm" rel="nofollow">http://www.ssontech.com/synovu.htm
Pete
Pete,
Thanks for the fast reply, i know about tracking software, i was refering more to still camera matching how do you translate camera exif data for use in maya, filmback etc.
I know this might be a bit out of the scope for a maya tutorial but i seems a lot of people have trouble translating their digital camera to mayas 35mm.
How to use the BVH mocap data file in maya?
I'd love to see a tutorial/s on using the painting/texturing functionality of Z-Brush. Thanks and this site is awesome btw. I've been sharing it with every creative person I know to help get the word out.