Monday
Jan182010
Maya: Rendering Normal Maps in Mental Ray
Monday, January 18, 2010 at 9:00AM In this lesson I cover how to render normal maps in mental ray for Maya, and a small tweak to get mirrored normal maps to render correctly.
Thanks to Jason C. for the Tutorial Request.
Runtime: ~5 min
Software: Maya, mental ray
Instructor: Leo Covarrubias
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Maya,
Maya: Mental Ray
Maya,
Maya: Mental Ray 




Reader Comments (5)
Then rendering hair out to different layers for shadow, alpha, spec, Ambient Occlusion and color diffusion.
Btw, how can I bake out just the hair shadow to a texure of a head object?
Also how would you add a cavity map on an object with bump map and displacement maps from zbrush 3.5 r3 to Maya 20011?
Thanks for these great tutorials!