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Saturday
Feb132010

Zbrush 3.5 R3: Normal Map Extraction

 

In this tutorial we cover how to extract normal maps in Zbrush 3.5 R3 - there is no longer ZMapper and instead we use the options from the Tools Menu.

Thanks to Damian Thompson for requesting this tutorial.

Runtime: ~7 min.
Software: Zbrush3.5R3, Maya
Instructor: Leo Covarrubias

Reader Comments (4)

This was wonderfully helpful! Thanks for making this. It really solved all my problems.

Rock on, CG Bootcamp :)
March 4, 2010 | Unregistered CommenterSarah Dahlinger
This was so help helpful! Thank you so much!
April 12, 2010 | Unregistered Commentermastershokhan
fantastic tutorial, answered everything i needed to know!
May 23, 2010 | Unregistered Commenterhiggins
Great video, right to the point, effective and efficient
Answers everything including how to place it into Maya.
Thank you so much
May 26, 2010 | Unregistered Commentere3d

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