Thursday
Aug122010
Maya: CGFX Shader Writing 02: Lambert Diffuse Shading
Thursday, August 12, 2010 at 9:45PM
In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.
Download: shader_demo_02.cgfx – the completed shader file from the video.
Runtime: ~30 min.
Software: Maya
Instructor: Leo Covarrubias





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