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« Maya: CGFX Shader Writing 03: Blinn Specular Highlight | Main | Maya: Rendering Light Rays in Mental Ray »
Thursday
Aug122010

Maya: CGFX Shader Writing 02: Lambert Diffuse Shading

 

In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.

Download: shader_demo_02.cgfx – the completed shader file from the video.

Runtime: ~30 min.

Software: Maya

Instructor: Leo Covarrubias

thumb_cgfx_02[1]

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