Sunday
Aug292010
Maya: CGFX Shader Writing 03: Blinn Specular Highlight
Sunday, August 29, 2010 at 11:11PM
Part 3 of the series covers adding a Blinn specular highlight to the shader and breaking the code down into seperate functions for lambert and blinn components.
Download: shader_demo_03.cgfx – the completed shader from the video.
Runtime: ~20 min.
Software: Maya
Instructor: Leo Covarrubias
Addendum:
Here i talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.
Download: shader_demo_03b.cgfx
Runtime: ~8 min.
Software: Maya
Instructor: Leo Covarrubias





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