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« Maya: CGFX Shader Writing 04: Multiple Lights | Main | Maya: CGFX Shader Writing 02: Lambert Diffuse Shading »
Sunday
Aug292010

Maya: CGFX Shader Writing 03: Blinn Specular Highlight

 

Part 3 of the series covers adding a Blinn specular highlight to the shader and breaking the code down into seperate functions for lambert and blinn components.

Download: shader_demo_03.cgfx – the completed shader from the video.

Runtime: ~20 min.

Software: Maya

Instructor: Leo Covarrubias

THUMB_cgfx_03[1]

Addendum:

Here i talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.

Download: shader_demo_03b.cgfx

Runtime: ~8 min.

Software: Maya

Instructor: Leo Covarrubias

THUMB_cgfx_3b[1]

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