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« Photoshop Texturing: Unifying Values using High Pass Filter | Main | Maya: CGFX Shader Writing 03: Blinn Specular Highlight »
Monday
Aug302010

Maya: CGFX Shader Writing 04: Multiple Lights

Video 4 covers how to work with multiple lights and light colors in our shader through a light loop.  Also we add the ambient color attribute which rounds out our basic attributes.

Download: shader_demo_04.cgfx – completed shader file from the demo
                  shader_demo_04b.cgfx - with smoothstep() specular masking 

Runtime: ~20 min.

Software: Maya

Instructor: Leo Covarrubias

THUMB_cgfx_04[1]

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