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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 14 Feb 2012 01:19:59 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>CG Bootcamp Tutorials</title><subtitle>Main Tutorials List</subtitle><id>http://www.cgbootcamp.com/tutorials/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.cgbootcamp.com/tutorials/"/><link rel="self" type="application/atom+xml" href="http://www.cgbootcamp.com/tutorials/atom.xml"/><updated>2011-10-05T12:48:09Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>A Basic Maya Retopology Tool</title><category term="Maya"/><category term="Maya: Modeling"/><id>http://www.cgbootcamp.com/tutorials/2011/10/5/a-basic-maya-retopology-tool.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/10/5/a-basic-maya-retopology-tool.html"/><author><name>Leo</name></author><published>2011-10-05T12:47:20Z</published><updated>2011-10-05T12:47:20Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:3e9e2b15-d45b-40c1-a722-07ba264537fb" class="wlWriterEditableSmartContent" style="margin: 0px; display: inline; float: none; padding: 0px;">
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<p>&nbsp;</p>
<p>This video covers <a href="http://blog.leocov.com/2011/10/lcretopobasicmaya-retopology-tool.html" target="_blank">lcRetopoBasic</a>, a basic tool for Maya retopology</p>
<p>Runtime: ~10 min.    <br />Software: Maya 2011 or later     <br />Instructor: Leo Covarrubias</p>]]></content></entry><entry><title>Photoshop: Using Smart Objects with Texturing</title><category term="Character Modeling"/><category term="Photoshop"/><category term="Texturing"/><id>http://www.cgbootcamp.com/tutorials/2011/8/12/photoshop-using-smart-objects-with-texturing.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/8/12/photoshop-using-smart-objects-with-texturing.html"/><author><name>Pete</name></author><published>2011-08-12T15:07:49Z</published><updated>2011-08-12T15:07:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/27606223?color=0F8299" frameborder="0" width="600"></iframe></p>
<p>This video demonstrates the use of Smart Objects in Photoshop to make your texturing more efficient.</p>
<p><br />Runtime: ~9 mins     <br />Software: Photoshop     <br />Instructor: Pete Anderson</p>
<p><a href="http://www.peter-anderson.com">www.peter-anderson.com</a> <br /><a href="http://www.blog.peter-anderson.com">www.blog.peter-anderson.com</a></p>
<p>&nbsp;</p>
<p><a rel="lightbox" href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-29cbb8972b62_9C31-?fileId=13643629"><img style="background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;" title="CGBC_Photoshop" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-29cbb8972b62_9C31-?fileId=13643630" border="0" alt="CGBC_Photoshop" width="70" height="70" /></a></p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 6 - Morpher</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/3/11/topogun-200-sneak-preview-6-morpher.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/3/11/topogun-200-sneak-preview-6-morpher.html"/><author><name>Pete</name></author><published>2011-03-11T20:54:03Z</published><updated>2011-03-11T20:54:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/20202145?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>We take a look at the Morpher, a TopoGun 2.00 extension that helps you modify the reference mesh and have the modifications bounced back to the scene geometry. This way you can basically review the highpoly sculpting process after the lowpoly retopologized version was created.   <br />Morpher can also be used for creating lowpoly versions of digitally sculpted blendshapes or for posing lowpoly geometries like their corresponding highpoly references.    <br /></p>  <p>The video was recorded and narrated by Cristi Prefac.</p>  <p>   <br />The digital sculptures shown in the video were created and shared by Andrei Bradu (<a href="http://www.andreibradu.carbonmade.com/">andreibradu.carbonmade.com</a>) and by Sorin Lupu (<a href="http://www.sorinlupu.com/">sorinlupu.com</a>).</p>  <p>   <br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 5 - Symmetry Warps</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/2/16/topogun-200-sneak-preview-5-symmetry-warps.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/2/16/topogun-200-sneak-preview-5-symmetry-warps.html"/><author><name>Pete</name></author><published>2011-02-16T17:34:18Z</published><updated>2011-02-16T17:34:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/20015279?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>We take a closer look at the new feature in TopoGun 2.0, the Symmetry Warps, used to retopologize slightly asymmetrical objects.   <br />The video was recorded and narrated by Cristi Prefac.    <br />The digital sculpture shown in the video was created and shared by Andrei Bradu (<a href="http://www.andreibradu.carbonmade.com/">andreibradu.carbonmade.com</a>).    <br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 4 - Symmetry Planes</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/2/10/topogun-200-sneak-preview-4-symmetry-planes.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/2/10/topogun-200-sneak-preview-4-symmetry-planes.html"/><author><name>Pete</name></author><published>2011-02-10T10:01:19Z</published><updated>2011-02-10T10:01:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19747819?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>We take a closer look at the new symmetry options added in TopoGun 2.0. The Symmetry Planes feature is exposed in this video.   <br />The video was recorded and narrated by Cristi Prefac.    <br />The digital sculpture shown in the video was created and shared by Andrei Bradu (<a href="http://andreibradu.carbonmade.com/">andreibradu.carbonmade.com</a>).    <br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>  <p><a href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-4---Symmetry-Planes_A92D-?fileId=10661318" rel="lightbox"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="CGBC_Generic_topogun" border="0" alt="CGBC_Generic_topogun" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-4---Symmetry-Planes_A92D-?fileId=10661319" width="70" height="70" /></a></p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 3 - Bridge, Brush and Extrude</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/2/9/topogun-200-sneak-preview-3-bridge-brush-and-extrude.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/2/9/topogun-200-sneak-preview-3-bridge-brush-and-extrude.html"/><author><name>Pete</name></author><published>2011-02-09T17:00:46Z</published><updated>2011-02-09T17:00:46Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19665151?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>In this video, the Bridge, Brush and Extrude tools are exposed.   <br />The video was recorded and narrated by Cristi Prefac.    <br />The digital sculpture shown in the video was created and shared by Sorin Lupu (<a href="http://www.sorinlupu.com/">sorinlupu.com</a>).    <br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>  <p><a href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-3---Bridge-Brush-an_A87E-?fileId=10661297" rel="lightbox"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="CGBC_Generic_topogun" border="0" alt="CGBC_Generic_topogun" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-3---Bridge-Brush-an_A87E-?fileId=10661298" width="70" height="70" /></a></p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 2 - Retopologizing cylinders with the Draw and Tubes tools</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/2/5/topogun-200-sneak-preview-2-retopologizing-cylinders-with-th.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/2/5/topogun-200-sneak-preview-2-retopologizing-cylinders-with-th.html"/><author><name>Pete</name></author><published>2011-02-05T10:00:29Z</published><updated>2011-02-05T10:00:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19565763?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>In this movie, you can see how cylinder like 3D model parts can be retopologized in a much faster and precise manner. The Draw tool sports several new features for accomplishing this task. The new TopoGun tool called Tubes can also be used for this.</p>  <p>   <br />The video was recorded and narrated by Cristi Prefac.    <br />The digital sculpture shown in the video was created and shared by Sorin Lupu (<a href="http://www.sorinlupu.com/">sorinlupu.com</a>).    <br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>  <p><a href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-2---Retopologizing-_D2B9-?fileId=10574175" rel="lightbox"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="CGBC_Generic_topogun" border="0" alt="CGBC_Generic_topogun" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-2---Retopologizing-_D2B9-?fileId=10574176" width="74" height="74" /></a></p>]]></content></entry><entry><title>TopoGun 2.00 Sneak Preview 1–Simple Create and Simple Edit</title><category term="Topogun"/><id>http://www.cgbootcamp.com/tutorials/2011/2/4/topogun-200-sneak-preview-1simple-create-and-simple-edit.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/2/4/topogun-200-sneak-preview-1simple-create-and-simple-edit.html"/><author><name>Pete</name></author><published>2011-02-04T20:00:00Z</published><updated>2011-02-04T20:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19482938?color=0F8299" frameborder="0" width="600"></iframe></p>
<p>This is a sneak preview movie that shows some of the new features in TopoGun 2.00. It demonstrates the use of the new symmetry options with the SimpleCreate and SimpleEdit tools.</p>
<p>The video was recorded and narrated by Cristi Prefac.</p>
<p>The digital sculpture shown in the video was created and shared by Sorin Lupu (<a href="http://www.sorinlupu.com/">sorinlupu.com</a>).</p>
<p><br />You can learn more about TopoGun at <a href="http://www.topogun.com/">topogun.com</a>.</p>
<p>&nbsp;</p>
<p><a rel="lightbox" href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-1Simple-Create-and-_CF9E-?fileId=10574061"><img style="background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;" title="CGBC_Generic_topogun" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-Top.00-Sneak-Preview-1Simple-Create-and-_CF9E-?fileId=10574062" border="0" alt="CGBC_Generic_topogun" width="70" height="70" /></a></p>]]></content></entry><entry><title>Maya: A Soft Eyes setup (Part 2)</title><category term="Maya"/><category term="Maya: Rigging"/><id>http://www.cgbootcamp.com/tutorials/2011/1/30/maya-a-soft-eyes-setup-part-2.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/30/maya-a-soft-eyes-setup-part-2.html"/><author><name>Pete</name></author><published>2011-01-30T10:01:15Z</published><updated>2011-01-30T10:01:15Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19174130?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>From Tutorial Request:</p>  <p>How do I setup a &quot;Soft Eyes&quot; effect so that it's automated when my character looks around?</p>  <p>This video demonstrates how to get around a few Blend Shape pitfalls as well as hooking up the &quot;Soft Eyes&quot; target shapes for automation. Part 2 of 2</p>  <p>Runtime: ~21mins    <br />Software: Maya     <br />Model: Derek Muccioli     <br />Instructor: Pete Anderson</p>  <p><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></p>  <p><span class="full-image-block ssNonEditable"><span><img alt="" src="http://www.cgbootcamp.com/storage/post-images/CGBC_Generic_Maya.jpg?__SQUARESPACE_CACHEVERSION=1295973844499" /></span></span></p>]]></content></entry><entry><title>Maya: A Soft Eyes setup (Part 1)</title><category term="Maya"/><category term="Maya: Rigging"/><id>http://www.cgbootcamp.com/tutorials/2011/1/29/maya-a-soft-eyes-setup-part-1.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/29/maya-a-soft-eyes-setup-part-1.html"/><author><name>Pete</name></author><published>2011-01-29T10:01:29Z</published><updated>2011-01-29T10:01:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19166122?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>&#160;</p>  <p>From Tutorial Request:</p>  <p>How do I setup a &quot;Soft Eyes&quot; effect so that it's automated when my character looks around?</p>  <p>This video demonstrates the use of Sculpt and Blend Shape deformers to achieve a &quot;Soft Eyes&quot; effect. Part 1 of 2</p>  <p>Runtime: ~26mins    <br />Software: Maya     <br />Model: Derek Muccioli     <br />Instructor: Pete Anderson</p>  <p><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></p>  <p><span class="full-image-block ssNonEditable"><span><img alt="" src="http://www.cgbootcamp.com/storage/post-images/CGBC_Generic_Maya.jpg?__SQUARESPACE_CACHEVERSION=1295973804734" /></span></span></p>]]></content></entry><entry><title>Maya: Paint Blend Shapes Bug Fix</title><category term="Maya"/><category term="Maya: Rigging"/><id>http://www.cgbootcamp.com/tutorials/2011/1/28/maya-paint-blend-shapes-bug-fix.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/28/maya-paint-blend-shapes-bug-fix.html"/><author><name>Pete</name></author><published>2011-01-28T10:02:00Z</published><updated>2011-01-28T10:02:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19165280?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>&#160;</p>  <p>From Tutorial Request:</p>  <p>I am trying to paint Blend Shape weights on my model that has two Blend Shape nodes but in the paint blend shapes paint attributes, it only gives me the option for one of    <br />them.</p>  <p>This was a tricky one, but there is a way around it. This video explains how to use Paint Attributes to get to the other Blend Shape nodes.</p>  <p>Runtime: ~2 mins    <br />Model: Henry Huntington     <br />Instructor: Pete Anderson</p>  <p><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></p>  <p><span class="full-image-block ssNonEditable"><span><img alt="" src="http://www.cgbootcamp.com/storage/post-images/CGBC_Generic_Maya.jpg?__SQUARESPACE_CACHEVERSION=1295973783191" /></span></span></p>]]></content></entry><entry><title>Maya: Modeling Teeth and Gums (Part 2)</title><category term="Character Modeling"/><category term="Maya"/><category term="Maya: Modeling"/><id>http://www.cgbootcamp.com/tutorials/2011/1/27/maya-modeling-teeth-and-gums-part-2.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/27/maya-modeling-teeth-and-gums-part-2.html"/><author><name>Pete</name></author><published>2011-01-27T10:01:46Z</published><updated>2011-01-27T10:01:46Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe height="338" src="http://player.vimeo.com/video/19138914?color=0F8299" frameborder="0" width="600"></iframe></p>  <p>&#160;</p>  <p>From Tutorial Request:</p>  <p>How do I model a set of teeth?</p>  <p>This video demonstrates the modeling of a set of generic teeth.&#160; Part 2 of 2</p>  <p><a href="http://www.cgbootcamp.com/storage/misc/Chompers.zip">http://www.cgbootcamp.com/storage/misc/Chompers.zip</a></p>  <p>Runtime: ~14 mins    <br />Software: Maya     <br />Instructor: Pete Anderson</p>  <p><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></p>  <p><a href="http://www.cgbootcamp.com/resource/Windows-Live-Writer-0ab1d4e214f8_C7BD-?fileId=10381241" rel="lightbox"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="CGBC_Generic_Maya" border="0" alt="CGBC_Generic_Maya" src="http://www.cgbootcamp.com/resource/Windows-Live-Writer-0ab1d4e214f8_C7BD-?fileId=10381242" width="79" height="79" /></a></p>]]></content></entry><entry><title>Maya: Modeling Teeth and Gums (Part 1)</title><category term="Character Modeling"/><category term="Maya: Modeling"/><id>http://www.cgbootcamp.com/tutorials/2011/1/26/maya-modeling-teeth-and-gums-part-1.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/26/maya-modeling-teeth-and-gums-part-1.html"/><author><name>Pete</name></author><published>2011-01-26T15:38:06Z</published><updated>2011-01-26T15:38:06Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://player.vimeo.com/video/19135810?color=0F8299" width="600" height="338" frameborder="0"></iframe></p>
<div id="_mcePaste">From Tutorial Request:</div>
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<div id="_mcePaste"></div>
<div id="_mcePaste">How do I model a set of teeth?</div>
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<div id="_mcePaste"></div>
<div id="_mcePaste">This video demonstrates the modeling of a set of generic teeth. &nbsp;Part 1 of 2</div>
<div>File used in this Tutorial:</div>
<div><a href="http://www.cgbootcamp.com/storage/misc/Chompers.zip">http://www.cgbootcamp.com/storage/misc/Chompers.zip</a></div>
<div></div>
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<div id="_mcePaste"></div>
<div id="_mcePaste">Runtime: ~23 mins</div>
<div id="_mcePaste">Software: Maya</div>
<div id="_mcePaste">Instructor: Pete Anderson</div>
<div></div>
<div id="_mcePaste"></div>
<div id="_mcePaste"><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></div>
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<div><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/CGBC_Generic_Maya.jpg?__SQUARESPACE_CACHEVERSION=1295893098326" alt="" /></span></span></div>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Maya: A Blend Shape Workflow (Part 3)</title><category term="Maya"/><category term="Maya: Rigging"/><id>http://www.cgbootcamp.com/tutorials/2011/1/25/maya-a-blend-shape-workflow-part-3.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/25/maya-a-blend-shape-workflow-part-3.html"/><author><name>Pete</name></author><published>2011-01-25T16:41:00Z</published><updated>2011-01-25T16:41:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://player.vimeo.com/video/19131258?color=0F8299" width="600" height="338" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<div id="_mcePaste">From Tutorial Request</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">What is a good workflow for applying blend shapes to a mesh?</div>
<div id="_mcePaste">This video discusses a solution for controlling the tongue and rigging teeth.</div>
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<div id="_mcePaste">Model: Derek Muccioli&nbsp;</div>
<div id="_mcePaste">Software: Maya</div>
<div id="_mcePaste">Instructor: Pete Anderson</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></div>
<div><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/CGBC_Generic_Maya.jpg?__SQUARESPACE_CACHEVERSION=1295887538699" alt="" /></span></span></div>
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<p>&nbsp;</p>]]></content></entry><entry><title>Maya: A Blend Shape Workflow (Part 2)</title><category term="Maya"/><category term="Maya: Rigging"/><id>http://www.cgbootcamp.com/tutorials/2011/1/24/maya-a-blend-shape-workflow-part-2.html</id><link rel="alternate" type="text/html" href="http://www.cgbootcamp.com/tutorials/2011/1/24/maya-a-blend-shape-workflow-part-2.html"/><author><name>Pete</name></author><published>2011-01-24T15:44:23Z</published><updated>2011-01-24T15:44:23Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://player.vimeo.com/video/19129881?color=0F8299" width="600" height="338" frameborder="0"></iframe></p>
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<div id="_mcePaste">From Tutorial Request</div>
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<div id="_mcePaste">What is a good workflow for applying blend shapes to a mesh?</div>
<div id="_mcePaste">This video discusses a solution for controlling blend shapes as applied to a rig.</div>
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<div id="_mcePaste">Model: Henry Huntington</div>
<div id="_mcePaste">Software: Maya</div>
<div id="_mcePaste">Instructor: Pete Anderson</div>
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<div id="_mcePaste"><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></div>
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