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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Sat, 04 Sep 2010 20:26:34 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>CG Bootcamp Tutorials</title><link>http://www.cgbootcamp.com/tutorials/</link><description>The Best Video Tutorials on the Web</description><lastBuildDate>Fri, 03 Sep 2010 03:33:01 +0000</lastBuildDate><copyright>Copyright © 2009, CG Bootcamp. All rights reserved. info@cgbootcamp.com</copyright><language>en-US</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><item><title>Maya: CGFX Shader Writing 04: Multiple Lights</title><category>CGFX</category><category>Maya</category><dc:creator>Leo</dc:creator><pubDate>Tue, 31 Aug 2010 03:21:45 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/8/30/maya-cgfx-shader-writing-04-multiple-lights.html</link><guid isPermaLink="false">466350:5261803:8726314</guid><description><![CDATA[<p><object width="600" height="469"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=14566842&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=0F8299&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=14566842&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=0F8299&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="469"></embed></object></p>
<p>Video 4 covers how to work with multiple lights and light colors in our shader through a light loop.&nbsp; Also we add the ambient color attribute which rounds out our basic attributes.</p>
<p>Download: <a href="http://www.cgbootcamp.com/storage/misc/shader_demo_04.cgfx" target="_blank">shader_demo_04.cgfx</a> &ndash; completed shader file from the demo<br />&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<a href="http://www.cgbootcamp.com/storage/misc/shader_demo_04b.cgfx" target="_blank">shader_demo_04b.cgfx</a> - with smoothstep() specular masking&nbsp;</p>
<p>Runtime: ~20 min.</p>
<p>Software: Maya</p>
<p>Instructor: Leo Covarrubias</p>
<p><img style="display: inline; border: 0px;" title="THUMB_cgfx_04[1]" src="http://www.cgbootcamp.com/resource/WindowsLiveWriter-MayaCGFXShaderWriting04MultipleLights_13D2F-?fileId=8352398" border="0" alt="THUMB_cgfx_04[1]" width="150" height="150" /></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8726314.xml</wfw:commentRss></item><item><title>Maya: CGFX Shader Writing 03: Blinn Specular Highlight</title><category>CGFX</category><category>Maya</category><dc:creator>Leo</dc:creator><pubDate>Mon, 30 Aug 2010 03:11:45 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/8/30/maya-cgfx-shader-writing-03-blinn-specular-highlight.html</link><guid isPermaLink="false">466350:5261803:8716419</guid><description><![CDATA[<p>&#160;<object width="600" height="469"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=14536067&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=14536067&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="469"></embed></object></p>  <p>Part 3 of the series covers adding a Blinn specular highlight to the shader and breaking the code down into seperate functions for lambert and blinn components.</p>  <p>Download: <a href="http://www.cgbootcamp.com/storage/misc/shader_demo_03.cgfx" target="_blank">shader_demo_03.cgfx</a> – the completed shader from the video.</p>  <p>Runtime: ~20 min.</p>  <p>Software: Maya</p>  <p>Instructor: Leo Covarrubias</p>  <p><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="THUMB_cgfx_03[1]" border="0" alt="THUMB_cgfx_03[1]" src="http://www.cgbootcamp.com/resource/WindowsLiveWriter-9f38d049f8a5_142CB-?fileId=8335515" width="150" height="150" /></p>  <p><strong>Addendum:</strong></p>  <p><object width="600" height="469"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=14659539&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=0F8299&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=14659539&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=0F8299&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="469"></embed></object></p>  <p>Here i talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.</p>  <p>Download: <a href="http://www.cgbootcamp.com/storage/misc/shader_demo_03b.cgfx" target="_blank">shader_demo_03b.cgfx</a></p>  <p>Runtime: ~8 min.</p>  <p>Software: Maya</p>  <p>Instructor: Leo Covarrubias</p>  <p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="THUMB_cgfx_3b[1]" border="0" alt="THUMB_cgfx_3b[1]" src="http://www.cgbootcamp.com/resource/WindowsLiveWriter-9f38d049f8a5_142CB-?fileId=8398783" width="150" height="150" /></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8716419.xml</wfw:commentRss></item><item><title>Maya: CGFX Shader Writing 02: Lambert Diffuse Shading</title><category>CGFX</category><category>Maya</category><dc:creator>Leo</dc:creator><pubDate>Fri, 13 Aug 2010 01:45:28 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/8/12/maya-cgfx-shader-writing-02-lambert-diffuse-shading.html</link><guid isPermaLink="false">466350:5261803:8543178</guid><description><![CDATA[<p>&#160;<object width="600" height="469"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=14105817&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=14105817&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="469"></embed></object></p>  <p>In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.</p>  <p>Download: <a href="http://www.cgbootcamp.com/storage/misc/shader_demo_02.cgfx">shader_demo_02.cgfx</a> – the completed shader file from the video.</p>  <p>Runtime: ~30 min.</p>  <p>Software: Maya</p>  <p>Instructor: Leo Covarrubias</p>  <p><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="thumb_cgfx_02[1]" border="0" alt="thumb_cgfx_02[1]" src="http://www.cgbootcamp.com/resource/WindowsLiveWriter-MayaCGFXShaderWriting02LambertDiffuseSha_12F1D-?fileId=8109989" width="150" height="150" /></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8543178.xml</wfw:commentRss></item><item><title>Maya: Rendering Light Rays in Mental Ray</title><category>Maya: Lighting/Rendering</category><category>Maya: Mental Ray</category><dc:creator>Leo</dc:creator><pubDate>Tue, 10 Aug 2010 13:21:27 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/8/10/maya-rendering-light-rays-in-mental-ray.html</link><guid isPermaLink="false">466350:5261803:8514271</guid><description><![CDATA[<p><object width="600" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=14029619&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=14029619&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="338"></embed></object></p>
<p>Via Tutorial Request:<br /><br />In this video, we cover how to use Mental Ray's transmat and parti_volume nodes to create a light ray effect. Physical Sun and Sky is also part of this tutorial. <br /><br />Runtime: ~11 mins<br /><br />Instructor: Pete Anderson</p>
<p>Software: Maya</p>
<p>Scene used in video: <a href="http://www.cgbootcamp.com/storage/misc/Mental_Ray_LightRays.ma">Light Rays</a></p>
<p><br /><br /><a href="http://www.peter-anderson.com">www.peter-anderson.com</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/lightrays_smallthumb.jpg?__SQUARESPACE_CACHEVERSION=1281446602782" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8514271.xml</wfw:commentRss></item><item><title>Maya: CGFX Shader Writing 01: Introduction</title><category>CGFX</category><category>Maya</category><dc:creator>Leo</dc:creator><pubDate>Mon, 09 Aug 2010 00:53:57 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/8/8/maya-cgfx-shader-writing-01-introduction.html</link><guid isPermaLink="false">466350:5261803:8498959</guid><description><![CDATA[<p><object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13988484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13988484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></p>
<p>In this video I cover the basics of CGFX shader code and show how to put together the most basic shader possible for Maya &ndash; a flat color.</p>
<p>Download: <a href="http://www.cgbootcamp.com/storage/misc/shader_demo_01.cgfx">shader_demo_01.cgfx</a> &ndash; the completed shader file from the demo.</p>
<p><span style="color: #ff0000;">Note:</span> Hobbes the Cat really, really wanted his dinner and he likes to remind me that I don&rsquo;t know what I&rsquo;m doing.</p>
<p>Runtime: ~45 min.</p>
<p>Software: Maya, &lsquo;Any Text Editor&rsquo;</p>
<p>Instructor: Leo Covarrubias</p>
<p><img style="display: inline; border-width: 0px;" title="THUMB-maya---intro-to-cgfx-shader-writing[1]" src="http://www.cgbootcamp.com/resource/WindowsLiveWriter-MayaIntrotoCGFXShaderWRiting_119E9-?fileId=8043622" border="0" alt="THUMB-maya---intro-to-cgfx-shader-writing[1]" width="150" height="150" /></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8498959.xml</wfw:commentRss></item><item><title>MAYA: IK FK SWITCHABLE ARM (PART2)</title><category>Maya: Rigging</category><dc:creator>Pete</dc:creator><pubDate>Tue, 06 Jul 2010 13:48:31 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/7/6/maya-ik-fk-switchable-arm-part2.html</link><guid isPermaLink="false">466350:5261803:8140540</guid><description><![CDATA[<p><object width="600" height="371"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12976426&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12976426&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="371"></embed></object></p>
<p>&nbsp;</p>
<div id="_mcePaste">In part two of the series, we enable the wrist control with the added ability to lock and unlock hierarchal rotations when in FK mode.&nbsp;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">Runtime ~11 mins</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">Instructor: Pete Anderson</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"><a href="http://www.peter-anderson.com">http://peter-anderson.com</a></div>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8140540.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 07: Refining Torso and Legs</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Mon, 05 Jul 2010 11:42:44 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/7/5/zoth-nothul-session-07-refining-torso-and-legs.html</link><guid isPermaLink="false">466350:5261803:8180427</guid><description><![CDATA[<p><object width="400" height="295"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5871456&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5871456&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="295"></embed></object></p>
<p>Seventh timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".<br />In this session I continue working on refining the anatomy of the torso and legs.<br />This is the last recording I did while sculpting this model; hope you enjoyed viewing those videos and maybe learn something new.</p>
<p>Runtime:~ 3 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="ssNonEditable full-image-block"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8180427.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 06: Refining Arms and Hands</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Mon, 05 Jul 2010 11:39:50 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/7/5/zoth-nothul-session-06-refining-arms-and-hands.html</link><guid isPermaLink="false">466350:5261803:8180417</guid><description><![CDATA[<p><object width="400" height="295"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5841960&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5841960&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="295"></embed></object></p>
<div>
<p>Runtime:~ 9 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>
</div>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8180417.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 05: Check Proportions and refining face</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Mon, 05 Jul 2010 11:36:43 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/7/5/zoth-nothul-session-05-check-proportions-and-refining-face.html</link><guid isPermaLink="false">466350:5261803:8180409</guid><description><![CDATA[<p><object width="400" height="295"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5837295&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5837295&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="295"></embed></object></p>
<p>Fifth timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".<br />Time to check again proportions, refining some major anatomy and work more on the face.</p>
<p>Runtime:~ 5 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8180409.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 04: Working on Torso, Arms and Face</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Wed, 30 Jun 2010 14:18:53 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/30/zoth-nothul-session-04-working-on-torso-arms-and-face.html</link><guid isPermaLink="false">466350:5261803:8140305</guid><description><![CDATA[<p><object width="600" height="442"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5836474&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5836474&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="442"></embed></object></p>
<p>Fourth timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".<br />In this session I refine the torso, some work on the arms and refining the face a little more.</p>
<p>Runtime:~ 9 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="ssNonEditable full-image-block"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8140305.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 03: Working on Legs, Feet and Hands</title><dc:creator>Pete</dc:creator><pubDate>Tue, 29 Jun 2010 14:02:20 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/29/zoth-nothul-session-03-working-on-legs-feet-and-hands.html</link><guid isPermaLink="false">466350:5261803:8131634</guid><description><![CDATA[<p><object width="600" height="442"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5835938&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5835938&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="442"></embed></object></p>
<p>Third timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".<br />In this session I work more on the legs, feet and hands; just refining some shape I don't want to leave behind.</p>
<p>Runtime:~ 5 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8131634.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 02: Roughing Out Muscles</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Mon, 28 Jun 2010 21:10:32 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/28/zoth-nothul-session-02-roughing-out-muscles.html</link><guid isPermaLink="false">466350:5261803:8125745</guid><description><![CDATA[<p><object width="600" height="442"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5820185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5820185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="442"></embed></object></p>
<p>Second timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".&nbsp;In this session I roughed out muscles and placed down the major landmarks. Also sculpt a bit of the facial features.</p>
<p>Runtime:~ 10 mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="ssNonEditable full-image-block"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8125745.xml</wfw:commentRss></item><item><title>Zoth' nothul - Session 01: Blocking</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Fri, 25 Jun 2010 14:22:57 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/25/zoth-nothul-session-01-blocking.html</link><guid isPermaLink="false">466350:5261803:8081547</guid><description><![CDATA[<p><object width="600" height="442"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5818754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5818754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="442"></embed></object></p>
<p>&nbsp;</p>
<p>First timelapse of the Zbrush sculpting session for the Servant of the ancient Gods called "Zoth' nothul".<br />In this session I blocked out the proportions and add first volumes to the base mesh.</p>
<p>Runtime:~ 6mins</p>
<p>Artist: Federico Scarbini</p>
<p><a href="http://www.federicoscarbini.com/wp/">http://www.federicoscarbini.com/wp/</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/zothnothul_tmb_150.jpg?__SQUARESPACE_CACHEVERSION=1277477222720" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8081547.xml</wfw:commentRss></item><item><title>Maya: Ik Fk Switchable Arm (part1)</title><category>Maya: Rigging</category><dc:creator>Pete</dc:creator><pubDate>Wed, 16 Jun 2010 14:33:34 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/16/maya-ik-fk-switchable-arm-part1.html</link><guid isPermaLink="false">466350:5261803:8003440</guid><description><![CDATA[<p><object width="600" height="371"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12614605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12614605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="371"></embed></object></p>
<p>&nbsp;</p>
<div id="_mcePaste">This is the first in a series of videos on setting up controls on a biped arm.</div>
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<div id="_mcePaste">In this first video, we cover the duplication of a bind joint hierarchy and establish a system in which this hierarchy is switched between a forward kinematic and Inverse kinematic joint chain. The setup for control over the individual chains is also covered.</div>
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<div id="_mcePaste">Runtime: ~24min</div>
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<div id="_mcePaste">Software: Maya</div>
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<div id="_mcePaste">Instructor: Pete Anderson</div>
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<div id="_mcePaste"><a href="http://www.peter-anderson.com">http://www.peter-anderson.com</a></div>
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<div><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/IkFkArm_SmallThumb.jpg?__SQUARESPACE_CACHEVERSION=1276698882436" alt="" /></span></span></div>
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<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-8003440.xml</wfw:commentRss></item><item><title>ZBrush: Sculpting Demonic Overseer</title><category>Character Modeling</category><category>ZBrush</category><dc:creator>Pete</dc:creator><pubDate>Tue, 15 Jun 2010 14:40:12 +0000</pubDate><link>http://www.cgbootcamp.com/tutorials/2010/6/15/zbrush-sculpting-demonic-overseer.html</link><guid isPermaLink="false">466350:5261803:7857809</guid><description><![CDATA[<p><object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8736101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8736101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></p>
<p>Here is the Sculpting Demonic Overseer. Unfortunately, the first steps could not be saved properly, that's why the process of making a base mesh is not shown in this video</p>
<p>Runtime: ~21 mins</p>
<p>Artist: First Keeper</p>
<p><a rel="nofollow" href="http://firstkeeper.deviantart.com/" target="_blank">firstkeeper.deviantart.com</a></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.cgbootcamp.com/storage/post-images/SDO_Thumb.jpg?__SQUARESPACE_CACHEVERSION=1276613013230" alt="" /></span></span></p>]]></description><wfw:commentRss>http://www.cgbootcamp.com/tutorials/rss-comments-entry-7857809.xml</wfw:commentRss></item></channel></rss>